![]() If this all sounds a bit familiar-the Biblical names, making the acquaintance of a young mysterious girl while searching for an ancient artifact-it may be because RD borrows rather unapologetically from numerous genre staples. After Caine comes into contact with one of these artifacts, the duo quickly becomes a trio as the aforementioned mysterious girl, Lilith, joins their ranks. The two sides have largely stayed out of each other’s way, however. It turns out that the therians’ gods simply like them more and have given them divine power, while humans are sadly left to their own meager abilities. We enter the world of Revenant Dogma as Caine and Julie stumble upon a divine artifact belonging to the beastly therians. Although it’s hard to ignore both the bold strides the genre has made in recent years and the fact that barely a month goes by without Kemco releasing yet another classically conventional JRPG, a game such as Revenant Dogma feels like coming home. The fact is that the JRPG is in the midst of a transition where the classical Chrono Trigger, Suikoden and Secret of Mana paradigms have been largely abandoned by big-name developers in favor of more ‘dynamic’ battle systems (I’m looking at you, FF VII remake). ![]() Strange as it may seem, I found Revenant Dogma’s strict adherence to JRPG staples-turn based battles, world map, mysterious female heroine-a welcome change of pace. ![]()
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